Endgame Guide — What to Do After Beating the Game
Endgame Overview

Arms of God's endgame starts after defeating Divine Engine Omega, the final boss of Act 4. Completing the base campaign is really the tutorial — the real depth opens up after the credits roll. Endgame content includes New Game+, Hard Mode, Weekly Boss Rush, Challenge Runs, the Arena, and hidden post-game bosses.
Endgame Activities Ranked by Rewards
| Activity | Time Investment | Currency/hr | Difficulty | Best For |
|----------|----------------|-------------|------------|----------|
| Weekly Boss Rush | ~30 min | S-tier | Very Hard | Memory Shards, rare blessings |
| NG+ Full Clear | ~40 min | A-tier | Hard | Cathedral currency, legendary drops |
| Challenge Runs | ~25 min | A-tier | Variable | Specific rewards (check Challenge Board) |
| Arena (Endless) | ~45 min | B-tier | Scaling | Leaderboard rank, bragging rights |
| Hard Mode Boss Farm | ~20 min | B-tier | Very Hard | Targeted legendary weapon drops |
| Secret Boss #1 (Revenant) | ~15 min | S-tier (one-time) | Extreme | Unique cosmetic, achievement |
| Secret Boss #2 (Fallen Creator) | ~20 min | S-tier (one-time) | Extreme | Alternate ending, hidden weapon |
New Game+ (NG+) Deep Dive
NG+ resets your story progress but carries over: all weapons, all characters, all Cathedral upgrades, all passive skill points, and your full blessing collection. Enemies gain +50% HP and +30% damage across all Acts. Bosses gain new attack patterns — roughly 2-3 new moves per boss that you haven't seen before.
What changes in NG+:
- Elite enemies spawn 3x more frequently
- Memory Shards drop from elite kills (rare, ~5% chance)
- Secret rooms contain higher-rarity loot
- A new merchant appears in Act 2 selling legendary weapon parts
- All bosses have at least one new phase or attack pattern
Optimal NG+ strategy: Speed-clear Acts 1-2 without full-clearing (skip optional rooms), then full-clear Acts 3-4 for maximum legendary drops. The first two Acts' rewards aren't worth the time in NG+.
Weekly Boss Rush
Unlocked after first clear. You fight all 10 bosses sequentially with no breaks and no Cathedral hub visits between fights. Your build carries through the entire gauntlet — blessings, HP, and weapon merges must last all 10 fights.
Modifiers rotate weekly:
- Week 1: Bosses have +30% attack speed
- Week 2: No healing between boss phases
- Week 3: Double elite spawns during boss fights
- Week 4: Random blessing ban (3 forbidden blessings per run)
Completing all 10 bosses with any modifier awards 2 Memory Shards. Completing without dying (deathless run) awards an additional Memory Shard and a unique title.
Challenge Runs
Challenge Runs add custom rule sets to standard runs. Examples include:
- Pacifist: Clear a level without attacking (dodge-only, let passive damage sources kill)
- Weapon Restriction: Only use one weapon type for the entire run
- Speed Demon: Complete Act 1 in under 8 minutes
- Blessing Gambler: All blessing choices are random
Each Challenge has bronze/silver/gold tiers with escalating rewards. Gold-tier Challenge completions drop exclusive cosmetic items.
Hidden Post-Game Bosses
Two secret bosses exist beyond Divine Engine Omega:
Revenant of the First Age
Found in NG+ by destroying all 24 hidden statues across all 4 Acts in a single run. The Revenant is arguably the hardest boss in the game — it has 8 phases and its attacks cover 70% of the arena. Defeating it unlocks a unique weapon skin.
Fallen Creator
Accessed by completing 50 Challenge Runs at gold tier. This is a meta-secret that rewards dedicated players. The fight itself is a spectacle — full arena transformation, unique soundtrack, and dialogue that hints at the game's lore. Defeating it unlocks the alternate ending cinematic.