Best Starter Class — Which One to Pick First
Which Class to Start With?

Short answer: Pick Paladin for your first run. It's the most forgiving and teaches you the game's mechanics without punishing every mistake.
Class Overview for Beginners
Paladin (Recommended for First Playthrough)
Difficulty: Easy
Strengths: High HP, passive damage reduction, panic button (Radiant Bastion)
Weaknesses: Slow clears, low damage ceiling
Learning curve: Gentle. Mistakes are survivable.
First Act difficulty: Easy (you can tank most mechanics)
Late game potential: B-tier (outclassed by Assassin/Mage for speed)
Paladin lets you learn boss patterns without dying repeatedly. By the time you hit Act 3, you'll know the mechanics well enough to attempt harder classes.
Assassin (Experienced Players)
Difficulty: Medium-Hard
Strengths: Highest single-target DPS, excellent mobility
Weaknesses: Very squishy, position-dependent
Learning curve: Steep. One mistake = death.
First Act difficulty: Hard (limited sustain tools early)
Late game potential: S-tier (top speedrun class)
Mage (ARPG Veterans)
Difficulty: Medium
Strengths: Best AoE, ranged safety, teleport
Weaknesses: Mana management, cooldown-dependent
Learning curve: Moderate.
First Act difficulty: Medium
Late game potential: S-tier (best for farming)
Sniper (Ranged Specialists)
Difficulty: Medium
Strengths: Extreme range, headshot burst damage
Weaknesses: Terrible in close range, weak AoE
Learning curve: Moderate.
First Act difficulty: Medium-Hard
Late game potential: A-tier (specific builds only)
Recommended First Playthrough Build
Class: Paladin
Starting weapon: One-handed sword (best balance of speed and damage) Early priorities: Health upgrades > damage > utility Blessing strategy: Defensive blessings first (Guardian Angel, Frost Armor) > sustain > offense Common mistake: Trying to DPS race bosses. Paladin wins through attrition, not burst.By Act 3, you'll have enough game knowledge to know which class you want to try next.