Arms of God All Bosses Guide — Every Major Boss Ranked by Difficulty [2026]

2026-08-10·Bosses

All 10 Bosses Ranked

1. Fire Elemental (Act 1 Boss) — Difficulty: 2/10

HP: 5,000 | Weakness: Ice (+25%) | Attacks: 3

The tutorial boss. Three telegraphed attacks with 1+ second windup. Dodge the fire breath (cone), jump the shockwave (circle), and don't stand in fire pools. Bring an ice weapon and this fight ends in under 2 minutes.

2. Archon of Storms (Act 2 Boss) — Difficulty: 4/10

HP: 8,000 | Weakness: Physical | Attacks: 4

First real test. The lightning storm attack covers 70% of the arena — learn the safe pattern (bottom-center and top-right corners are always safe). His melee combo is three fast hits; dodge backward on hit 1 to avoid all three.

3. Varek the Betrayer (Act 2 Optional) — Difficulty: 5/10

HP: 6,500 | Weakness: Holy (+25%) | Attacks: 4

Optional boss found behind the locked gate in Act 2, Level 3. Requires the Rusty Key (drops from elite enemies in Act 2). Fastest attack animations in the game — 0.5s windup on his dash-stab. React, don't predict.

4. Forgotten King (Act 3 Boss) — Difficulty: 7/10

HP: 15,000 | Weakness: Holy (+25%) | Attacks: 5 + Shadow Clone + Shadow Storm phases

Major difficulty spike. Three phases with distinct strategies. Phase 2 Shadow Clone must be killed first. Phase 3 requires clockwise movement with orbiting projectiles. See the dedicated Forgotten King guide for full breakdown.

5. Corrupted Priest (Act 3 Optional) — Difficulty: 7/10

HP: 10,000 | Weakness: Shadow | Attacks: 5

Heals 5% HP every 20 seconds unless you apply a damage-over-time effect. Must bring fire or bleed. The healing makes this fight endless if you didn't bring DOT — check your build before entering.

6. Divine Engine (Act 4 Mini-Boss) — Difficulty: 6/10

HP: 12,000 | Weakness: Shadow | Attacks: 4

Not the final boss, but kills more runs than it should. The rotating laser grid attack requires precise movement — walk in a small circle in the arena center. Many players over-dodge and walk into lasers.

7. Frost Giant (Act 4 Optional) — Difficulty: 7/10

HP: 18,000 | Weakness: Fire (+25%) | Attacks: 5

Highest HP of any non-final boss. The ice prison attack traps you for 3 seconds — break out by attacking the ice (takes 3 hits). Always save Divine Form for the double ice prison + slam combo.

8. Divine Engine Omega (Final Boss) — Difficulty: 9/10

HP: 25,000 | Weakness: Shadow | Attacks: 6 + bullet hell phase + add spawns

Three phases. Phase 2 bullet hell is the run-killer — stand bottom-center, focus on dodging, attack only during the brief gaps between volleys. Phase 3 adds must be killed immediately. See the dedicated Omega guide.

9. The Archangel (Secret Boss) — Difficulty: 10/10

HP: 35,000 | Weakness: None | Attacks: 8

Secret boss accessed by breaking all 5 hidden seals across Acts 1-4 in a single run. Every attack is a one-shot on sub-800 HP builds. Requires near-perfect play for 8+ minutes. The reward is the Archangel's Blessing (permanent +10% all stats) — worth it.

10. True Divine Engine (NG+ Final Boss) — Difficulty: 10/10

HP: 45,000 | Weakness: Cycles through all elements | Attacks: 8

NG+ exclusive. Omega but faster, with an additional phase, and its weakness changes every 60 seconds. You need at least 2 element types in your build. The community considers this the hardest boss in the game.