Arms of God Weapon DPS Comparison — Best Damage Per Second Weapons Ranked [2026]

2026-08-05·Tier Lists

Arms of God Weapon DPS Comparison — every S and A tier weapon ranked by actual damage output

The difference between a 15-minute Act 4 clear and a 40-minute slog is your weapon DPS. Not the number on the stat card — the real damage after attack speed, passives, and multi-target scaling are factored in. This comparison ranks every S and A-tier weapon by their actual damage output in three scenarios: single-target (boss fights), wave clear (density scaling), and sustained DPS (30+ second fights).

These numbers come from the June 2026 Early Access build. Dark Jay Studio has pushed two balance patches and may change numbers before 1.0.

DPS Calculation Method

Every DPS number below is calculated as: `base damage × attack speed × multi-target multiplier × passive modifier`. Single-target DPS assumes one enemy (no multi-target bonus). Effective AoE DPS assumes 20 enemies on screen. Boss DPS assumes a 60-second fight with optimal blessing setup.

Best Weapons by Single-Target DPS (Boss Fights)

| Weapon | Type | Base DMG | Attack Speed | Raw DPS | Passive Multiplier | Effective Boss DPS |

|--------|------|----------|-------------|---------|-------------------|-------------------|

| Hellfire Magnum (S) | Fire Ranged | 520-680 | 0.48/sec | 288 | 2.1x (crit ramp) | 605 |

| Infernal Repeater (S) | Fire Ranged | 38-52 | 12/sec | 540 | 1.8x (8 burn stacks) | 972 |

| Laser Core (T3) | Energy Ranged | 80-120 → 240-360 | continuous | 180-540 | 3.0x (Overcharge) | 1,080 |

| Devastator (T3) | Heavy Ranged | 340-420 | 0.7/sec | 266 | 1.5x (pierce+explode) | 399 |

| Consecrated Mace (T3) | Holy Melee | 185-220 | 1.4/sec | 284 | 1.2x (Holy Nova on kill) | 284 |

| Ember Cannon (A) | Fire Ranged | 280-360 | 0.6/sec (charged) | 192 | 1.4x (AoE explosion) | 269 |

| Seraph's Judgment (S) | Holy Ranged | 95-130 | 3.0/sec | 338 | 1.0x (no boss bonus) | 338 |

| Thunderstrike Gauntlets (A) | Shock Melee | 140-175 | 2.5/sec | 394 | 1.15x (AoE on 5th hit) | 453 |

| Sanctified Buzzsaw (S) | Holy Melee | 110-145 | 2.8/sec | 357 | 1.0x (no boss bonus) | 357 |

| Burning Pike (T3) | Fire Melee | 160-195 | 1.1/sec | 195 | 1.6x (Ignite 8% HP/s) | 312 |

Winner: Laser Core at 1,080 effective boss DPS after 4-second ramp. But it requires continuous fire — you can't dodge while charging. For practical boss fights where you need to move, Infernal Repeater at 972 DPS is the safer pick.

Best Weapons by AoE Effective DPS (Wave Clear)

AoE effective DPS multiplies single-target DPS by the number of enemies hit on average.

| Weapon | Type | Raw DPS | Avg Enemies Hit | Effective AoE DPS | Notes |

|--------|------|---------|----------------|-------------------|-------|

| Stormcaller (S) | Shock Ranged | 210 | 5 (chain, 0 falloff) | 1,050 | Best wave clear in the game. Scales with density. |

| Seraph's Judgment (S) | Holy Ranged | 338 | 4.5 (piercing cone) | 1,521 | Full pierce on all targets in cone. No damage falloff. |

| Sanctified Buzzsaw (S) | Holy Melee | 357 | 3.5 (360 spin) | 1,250 | Only 360-degree melee. No positioning required. |

| Voltfield (T3) | Shock Melee | 180 | 5 (chain, 60% per bounce) | 720 | Chain Lightning passive. 5 enemies at 60% damage each. |

| Ember Cannon (A) | Fire Ranged | 192 | 4 (2.5m explosion) | 768 | Clustered waves take full AoE damage. |

| Consecrated Mace (T3) | Holy Melee | 284 | 3 (Holy Nova 20% HP) | 568 | Explosion on kill chains through dense packs. |

| Incendiary Rounds Launcher (A) | Fire Ranged | 145 | 3.5 (ground DoT pool) | 508 | Fire pools control enemy pathing. Persistent damage zone. |

| Divine Arc (A) | Holy Ranged | 195 | 4 (120-degree beam) | 780 | Wide arc, full pierce. Excellent for corridor levels. |

| Thunderstrike Gauntlets (A) | Shock Melee | 394 | 2 (AoE every 5th hit) | 788 | Nova procs every ~1.8s with attack speed blessings. |

| Chain Lightning Rifle (A) | Shock Ranged | 175 | 3.5 (chain on kill) | 613 | Snowballs: each kill extends the chain. |

Winner: Seraph's Judgment at 1,521 effective AoE DPS. The piercing cone hits every enemy in a 45-degree arc with zero damage falloff. In narrow Act 3-4 corridors where enemies line up, this weapon alone clears rooms.

Weapon DPS by Damage Type (Comparison Table)

| Damage Type | Best Single-Target | Best AoE | Sustained DPS | Playstyle |

|-------------|-------------------|----------|---------------|-----------|

| Holy | Seraph's Judgment (338) | Seraph's Judgment (1,521) | High | Piercing, defensive, forgiving |

| Fire | Infernal Repeater (972) | Ember Cannon (768) | Highest | Aggressive, DoT stacking, boss killer |

| Shock | Thunderstrike Gauntlets (453) | Stormcaller (1,050) | Density-dependent | Chain scaling, stun utility, wave clear specialist |

Sustain DPS: 30+ Second Fights

Long fights change the math. Ramp mechanics and DoT stacking overtake upfront burst.

| Weapon | 0-10s DPS | 10-30s DPS | 30-60s DPS | Ramp Mechanic |

|--------|-----------|------------|------------|---------------|

| Laser Core (T3) | 180 | 540 | 1,080 | Overcharge: 100%→300% over 4s |

| Infernal Repeater (S) | 540 | 810 | 972 | 8 burn stacks take ~12s to max |

| Stormcaller (S) | 210 | 630 | 1,050 | Effective DPS scales with wave size |

| Hellfire Magnum (S) | 605 | 605 | 605 | No ramp — consistent from first shot |

| Tesla Coil (A) | 120 | 320 | 480 | Independent damage source, 8s deploy |

| Burning Pike (T3) | 195 | 273 | 312 | Ignite 8% HP/s, stronger vs high-HP enemies |

Winner for sustained fights: Laser Core (1,080 after ramp). But Hellfire Magnum's consistent 605 DPS with zero ramp time makes it more reliable — 605 from the first second beats 1,080 that takes 30 seconds to reach.

Best Weapon Combinations by DPS

Pairing weapons that cover each other's weaknesses produces higher practical DPS than any single weapon.

| Combo | Total Effective DPS | Why It Works |

|-------|---------------------|--------------|

| Infernal Repeater + Hellfire Magnum + Ember Cannon | ~2,350 | Repeater stacks burn (972), Magnum one-shots elites (605), Cannon clears waves (768). The Inquisitor's +25% fire passive buffs all three. |

| Stormcaller + Tesla Coil + Chain Lightning Rifle | ~1,980 | Stormcaller clears waves (1,050), Tesla Coil provides passive damage (480), Chain Rifle snowballs (613). Independent damage sources stack. |

| Seraph's Judgment + Sanctified Buzzsaw + Divine Arc | ~2,150 | Judgment (1,521 AoE) clears everything at range, Buzzsaw (1,250) covers close range, Divine Arc (780) covers mid-range. Full coverage. |

| Laser Core + Devastator + Voltfield | ~1,920 | Laser Core ramps to 1,080 on bosses, Devastator (399) provides burst, Voltfield (720) handles wave clear. High skill ceiling. |

DPS Data Sources & Testing Notes

All numbers above are calculated from the weapon stat cards in-game, cross-referenced with frame data from community testing. Damage ranges use the midpoint (e.g., 160-195 → 178). Attack speeds are measured in attacks per second at base, no blessings.

Critical assumptions:

  • Boss DPS assumes all shots hit optimal range
  • AoE DPS assumes enemy density of 20+ on screen (typical Act 3-4 wave rooms)
  • Chain/DoT damage assumes optimal conditions (enemies within chain range, burn not cleansed)
  • Blessing bonuses are NOT included unless noted (e.g., The Inquisitor's +25% fire passive)

Your actual DPS will vary based on Cathedral upgrades, merge bonuses, and blessing RNG. These numbers are a baseline for comparing weapons against each other, not a guarantee of in-run performance.

Quick DPS Reference Card

Save this for loading screens:

  • Boss Killer: Laser Core (1,080) > Infernal Repeater (972) > Hellfire Magnum (605)
  • Wave Clear: Seraph's Judgment (1,521) > Sanctified Buzzsaw (1,250) > Stormcaller (1,050)
  • Best All-Rounder: Seraph's Judgment — S-tier in both single-target and AoE
  • Beginner Friendly: Sanctified Buzzsaw + Crusader's Shotgun — 360 coverage + flexible mid-range
  • Speedrunner Choice: Infernal Repeater + Hellfire Magnum — melts bosses, skip mechanics

For detailed build guides on each weapon, check our [best builds meta guide](/guides/arms-of-god-best-builds-meta-guide-2026), [weapons tier list](/guides/arms-of-god-weapons-tier-list-guide), and individual weapon guides.