Arms of God Damage Formula — Every Multiplier, Resistance & Calculation Explained
The Full Damage Formula
```
Final Damage = Base × (1 + ΣAdditive%) × Π(1 + Multiplicative%) × Crit × Resistance × BuffMultiplier
```
Where each component is calculated step by step:
Step 1: Base Damage
```
Base = Weapon_Base_Damage × (1 + Character_ATK_Stat × 0.01)
```
A character with 50 ATK using a 200-damage weapon:
```
Base = 200 × (1 + 50 × 0.01) = 200 × 1.5 = 300
```
Step 2: Additive Bonuses
All +% damage from same-element blessings, gear, and buffs:
```
Additive Sum = Fire_Affinity(25%) + Amplified_Fire(50%) = 75%
Damage after = 300 × 1.75 = 525
```
Step 3: Multiplicative Bonuses
Each multiplicative source multiplies the previous result:
```
Damage after = 525 × 1.10(burning target) × 1.50(Inferno 5+stacks) = 866.25
```
Step 4: Critical Hits
```
Crit Damage = Current_Damage × (1 + Crit_Damage%)
```
With +100% crit damage:
```
Crit = 866.25 × 2.0 = 1732.5
```
Step 5: Enemy Resistance
```
Final = Damage × (1 - Resistance% + Resistance_Pierce%)
```
Against a fire-resistant enemy (40% resist) with 15% pierce:
```
Final = 1732.5 × (1 - 0.40 + 0.15) = 1732.5 × 0.75 = 1299.38
```
Step 6: Buff/Debuff Multipliers
Buffs on you and debuffs on the enemy are applied last:
```
With Static Field debuff (+15% shock damage taken):
Final = 1299.38 × 1.15 = 1494.29
```
Practical Optimization
- Additive stacking has diminishing returns after +100%
- Always get at least 1 multiplicative source
- Resistance pierce is worth more than raw damage against resistant enemies
- Buffs applied last = they multiply ALL previous calculations = most valuable
Quick Reference
| Scenario | Formula | Example (Base 300) |
|----------|---------|---------------------|
| No bonuses | Base | 300 |
| +50% additive only | 300 × 1.5 | 450 |
| +50% multiplicative only | 300 × 1.5 | 450 |
| Both | 300 × 1.5 × 1.5 | 675 |
| Above + crit(2x) | 300 × 1.5 × 1.5 × 2 | 1,350 |
| Above - 40% resist | 1,350 × 0.6 | 810 |