Arms of God Best Settings for Low-End PC — Play on Any Computer [2026]
Arms of God on Low-End Hardware
Arms of God is surprisingly well-optimized. Even on integrated graphics, you can hit playable framerates with the right settings.
Minimum Playable Specs (Tested)
- CPU: Intel i3-6100 / AMD Ryzen 3 1200
- GPU: Intel HD 620 integrated graphics
- RAM: 8 GB
- Expected: 30-40 FPS at 720p, all settings low
Config File Tweaks
Navigate to `%APPDATA%/ArmsOfGod/config.ini` (Windows) or `~/.config/ArmsOfGod/config.ini` (Linux).
Add these lines:
```
[Render]
ShadowQuality=0
AntiAliasing=0
PostProcess=0
ParticleLimit=50
TextureQuality=1
RenderScale=0.75
[Engine]
FrameRateCap=60
VSync=0
```
RenderScale=0.75 is the single most impactful tweak — renders the game at 75% resolution then upscales. Looks slightly blurry but gains 15-20 FPS.
Settings Priority (Most to Least Impact)
1. Resolution: 720p vs 1080p = roughly 2x FPS difference
2. Render Scale: 75% gives +15-20 FPS
3. Shadows: Off = +8-12 FPS
4. Anti-Aliasing: Off = +5-8 FPS
5. Particles: Low = +3-5 FPS
6. Textures: Medium vs High = +2-3 FPS (minimal impact if you have enough VRAM)
Steam Deck Settings
Steam Deck runs Arms of God at 45-60 FPS with these settings:
- Resolution: 1280x800 (native)
- Shadows: Low
- Anti-Aliasing: Low
- Particles: Medium
- FPS Cap: 45 (for battery life) or 60 (docked)
- TDP Limit: 8W (extends battery to ~3 hours)
Known Performance Issues
Issue: FPS drops during Divine Engine Omega Phase 2 (bullet hell) Fix: Lower ParticleLimit to 50. The bullet hell spawns hundreds of particle effects — this cap dramatically reduces visual clutter and FPS drops.
Issue: Stuttering when entering new rooms Fix: Set TextureQuality to 1 (forces textures to load at lower resolution — eliminates the loading stutter).